Figure 3 Shows the Time Page. Whenever you enter this page PulseGuide sends a command to the mount to get its time and time zone offset. While this page is active PulseGuide simply increments the mount’s time once per second without querying the mount again. If you wish to get the mount’s time again then simply click another page and then go back to this page.

Figure 6
You can set the mount to the PC by clicking the Set Time to PC Time button. Similarly, clicking the Set Time Zone Offset button will set the time zone offset to the hours and minutes you enter.
Fill TZ Offset: When this is checked the Set Time Zone Offset hours and minutes fields will be filled in with the time zone offset received from the mount. PulseGuide queries the mount for time zone offset each time you enter this page.
PulseGuide supports a simulated meridian delay feature by adding an offset to the mount’s time. For example, if the time is really 10PM and you press Set Meridian Delay with a meridian delay of -1 hours then PulseGuide will set the time to 9PM even though it is really 10PM.
The time change affects which side of the mount will put the scope on when you issue a GOTO command. If you specify meridian offset = 0 and you issue a GOTO to a star that is east of the meridian then the mount will place the scope on the right side of the mount. A GOTO to a star west of the meridian will place the scope on the east side of the mount.
A positive Meridian Delay will simulate all objects being farther west than they really are. This will cause the mount to flip the scope to the east side of the mount (on a GOTO command) before the object reaches the meridian.
This allows you to track an object across the meridian until well after the meridian without risk of the scope hitting the pier. You can also use the Delayed Stop feature for additional safety.
Positive Meridian Delay Allows This on GOTO
A negative Meridian Delay value will simulate all objects being farther east than they really are. This will cause the mount to flip the scope to the west side of the mount (on a GOTO command) for after an object reaches the meridian.
Negative Meridian Delay Allows This on GOTO
WARNING: Use the Meridian Delay feature with caution. If you issue a GOTO to the wrong coordinates, you could cause the scope to collide with the pier.